![]() ![]() An example includes him being impaled by his own sword which he pulls out with no wound visible. Healing Factor- As shown in the games, Dante possesses an immense healing factor that allows him to heal damage before it is fully visible.Durability- In his current state, Dante is capable of tanking continent level attacks in his base form and it scales up to planetary in his Sin Devil Trigger state.By scaling, his base attacks would have at least country level AP, reaching continental to multi-continental in Devil Trigger state and moon level in Sin Devil Trigger. By powerlisting, his strength would be at least Type 3 for supernatural strength. This puts Dante at above 10 000 tonne+ range at the very least. Superhuman strength- In DMC4, Dante in base form has been shown to physically hold back the punch of the Savior whose punch was calc'd to be capable of smashing through a mountain.Devil Trigger and the Devil Arm Alastor increase his speed. Speed- Dante is consistently massively hypersonic+ at base, reaching sub relativistic levels at times.However in RP canon, he has fought many opponents and made new acquaintances.īeing the half demon spawn of the powerful demon Sparda, Dante possesses a wide range of supernatural abilities In the same game however, he displays nobility and kindess as he possesses a sense of duty and need to save the human world.ĭante's canon history is the canon DMC timeline. In Devil May Cry 1, he does have a somewhat cocky attitude though his humor is somewhat dark. It is hinted that an event ended up with his friends killed, hence why he no longer sees demon hunting as something fun but as a necessary task. In Devil May Cry 2, his oldest version, his attitude is rather serious and calm and he does not toy around. His incarnation in Devil May Cry 4 is somewhat more mature due to his age. Refusing to hand Vergil his amulet, in hopes of swaying him from his path of power. Both Devil May Cry 3,4 Dante have a cocky, casual personality, only taking things seriously should they pose a severe threat to him or unless the situation calls for it e.g. It's not the tech that's holding anything back, it's whether WotC/DDB want that kind of functionality - such as it can reasonably be implemented - to be available.Dante's personality appears to vary throughout each game as he was made by the same developer for Devil May Cry 2,3,4 but the original version of him was made by someone else in DMC1. The nonstandard stuff though, that'd more than likely have to be some text explaining the ability without further integration in the charsheet. ![]() A bunch of stuff is standardized, and even mechanics with uses/rest can probably be done by overwriting a generic function. I don't think a very basic structure would be all that hard to create either. There is absolutely no need to shut down the site in order to create new functionality regardless of how big or small the new features would be. ĭndbeyond is seriously not built to make classes, and making a system to do so will take a year to get a basic system (without upsetting the current site structure), or a month (If you want to shut down the site that entire time).Īny new coding is done in a development environment, a completely separate environment where developers can do what they want without it interfering with the users' experience - the tools we use are in a production environment. If you want to homebrew classes, I would reccomend using. ![]() Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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